02Adventure Golf

Adventure Golf By people who play

We play a lot of adventure golf. So we know what makes a great course, and how to make yours one.

  • Course Design
  • Course Reviews
  • Project Consultancy
One Of Our Designs

A course, hole by hole

A walkthrough of one of our course designs, from the first hole to the eighteenth.

Design walkthrough: Around the World in 18 Holes
Three Ways We Help

Pick the help your course needs

We've played more courses than we can count. That's how we know a good one, and what's holding a tired one back.

01

Course Design

We take on a small number of design projects for the right clients. Concept, layout, theming and technical drawings.

Send us a design brief →
02

Course Review

We play and audit your current course, then show you how to upgrade its playability and overall feel.

Ask for a Course Review →
03

Project Consultancy

Already planning or building a course? We'll help out on your project, from first layout to opening day.

Talk us through your project →
Case StudyFlower Bowl

Hole 6 at the Crazy Golf Junkyard

Dinosaurs, pirates, ancient Egypt, windmills: you've seen them all before on a crazy golf course. So we asked, why not combine them all? Designed, built and installed by Studio 23 at the Flower Bowl.

Players on Hole 6 of the Crazy Golf Junkyard at the Flower Bowl, with the windmill, totem pole and stegosaurus
  1. 01
    The brief

    Create a hole nobody had seen before

    The Junkyard course needed a showpiece. Rather than pick one theme, we packed every classic crazy golf theme into a single hole.

  2. 02
    The build

    A machine that picks your route

    Putt into the machine and it sends your ball down one of four routes at random, each with its own sound effect, so the whole group hears where it's gone.

  3. 03
    The result

    The hole that swings the game

    A random route and a real chance of a hole-in-one mean scores can swing in a single putt. It's often the hole that decides the round, and it keeps everyone watching to the very end.

Why It Works

Why operators call us

A player lining up a putt on a garden-themed adventure golf hole01

We play a lot

We've played the best courses in the world, from Orlando and LA to China and Australia.

A pile of Cue Golf balls02

An honest second opinion

We play your course like your customers do, then tell you straight what's working, what isn't and what to fix first.

Stone ruins and arches lit in blue on a themed adventure golf hole03

Built for repeat play

Themed worlds, immersive audio and lighting turn a round of golf into an experience people come back for.

How A Project Runs

From first call to a better course

  1. 01

    Call

    Tell us about your course or plans.

  2. 02

    Play

    We visit, walk it and play it.

  3. 03

    Report

    What to fix, keep and add.

  4. 04

    Support

    Design, upgrades or advice, as much or as little as you need.

Your Course

Tell us about your course

Book a 15-min call →